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Documentation / Materials

New Material & Edit Material

Create or edit color, texture, dimensions, opacity and PBR properties.

Where to find it
Main toolbar → New Material; material card → Edit
Scope
One material definition
What changes
Edits can affect every assignment using that material.
On this page

How to use it

  1. Choose New Material, or Edit on an existing material card.
  2. Set the name, color, texture or dimensions you need. Editing an existing material affects its uses throughout the model.
  3. Choose Save to keep the changes, or Cancel to restore the previous state.

Expected result

Set a tile material’s physical dimensions so its repeat has the intended size. Duplicate the material first when other tiled surfaces need to keep their existing finish.

Controls & options

New Material & Edit Material controls and behavior
ControlWhat it does
Material nameName the new material or edit the available name field.
WorkflowChoose Standard or PBR. Available controls depend on the workflow and host support.
Colour / HexUse the color picker or enter a hexadecimal color value.
Sample Material ColorSample stored material color from geometry.
Reset Texture ColorRestore a textured material to its texture-only color state.
OpacitySet material opacity.
Width / HeightSet the texture’s physical dimensions using the units shown in the dialog.
Load TextureChoose an image as the material texture.
Find TextureReveal the available texture file on disk.
Remove TextureRemove the material’s linked texture.
Metallic / Roughness / Normal / Ambient OcclusionLoad or remove each map; use its Enable toggle and strength control. An enabled property can exist without a loaded map.
Save / CancelKeep the editing session’s changes or restore its previous state.

Behavior and limits

A material definition is shared wherever that material is assigned. Duplicate it first if you need a separate finish with independent properties.

Changing texture dimensions is different from positioning a texture on an individual face. Use Texture Transform for face mapping. PBR appearance also depends on the SketchUp display or rendering workflow.