MATERIALS ACADEMY / ULTIMATE MATERIAL MANAGER

SketchUp material behavior,
explained.

Understand where paint comes from, how textures fit,
and why changing one object can change another.

AcademyUnderstand what is happening in your model. Documentation →Follow the steps for each UMM tool.

The Paint Bucket applies a material: a color, a texture image, or both. A face is one flat surface in your model.

01 / PAINT & INHERITANCE

Where the paint
comes from

You paint a group blue, but one face stays oak. The face’s own paint takes priority.

A face set to Default has no paint of its own. It can show its group’s material instead. This is called inheritance.

Where does the paint come from? Choose paint for the face or its groups
Looking at the left door’s front face

Paint on each part

Paint on the face Default
What you see Oak
Material comes from Cabinet group

Want the group’s paint to show? Set the face to Default. Paint the face directly when it needs a different finish.

Material Diagnostics shows Back upright as Default, with oak coming from Backrest frame
The upright gets its oak from the painted frame.

Find the source in UMM

In Material Diagnostics, Appearance is what you see. Assigned is the paint on the face or object itself.

Find where the paint comes from →
What if one group is inside another?

A Default face uses the nearest painted group or component around it. Default groups let paint from an outer group show through. If none has paint, SketchUp uses your model style’s colors.

SketchUp reference: painting groups and components ↗

02 / COMPONENT COPIES

Why other copies change

Open a component and paint a face inside it: the same face changes in its other copies. Those copies share the same design.

Paint A without opening it Leave the faces inside set to Default.
A · shows blue B · still oak

These copies are placed directly in the model.

Open A and paint the left door face Both cabinets use the same component design.
A · blue face B · same blue face

Painting this face changes both copies.

Need one copy to be different?

Use Make Unique before editing inside it. Its materials are still shared, so duplicate a material too if only this copy needs different material settings.

Components inside other components

A group or component inside a repeated component appears in every copy of its parent. Make Unique does not automatically separate all those inner components. Check the object you are editing and the components around it.

Texture Transform also keeps shared faces linked: moving the texture on one can change its other copies.

Texture Transform and component copies →
SketchUp reference: making one component copy different ↗

03 / TEXTURE SIZE & POSITION

Set the texture’s
size and direction

A wood texture is an image placed on a face. You can turn or resize that image without changing the wood material itself.

Change the finish

Edit the material’s color or image. Other objects using that material share the change.

Edit Material →

Change how it fits

Move, rotate or resize the image on a face. This is texture mapping. Component copies using that face can change too.

Texture Transform →
MATERIALS ACADEMY / INTERACTIVE

Texture mapping

Adjust the image. The surface stays 1200 × 600 mm.

Original Reference
300 × 300 mm image 0°
Adjusted Ready to adjust
300 × 300 mm image 0°

The outline shows one whole texture image. Copies of it fill the surface.

Scale

Increase the image size to make the pattern larger.

Rotation

Turns at center

Positive angles rotate clockwise around the marked center.

Position

+ moves right / down; − moves left / up.

Use the sliders or enter values to adjust the image.

The outline shows one whole image. At 300 mm, that square covers 300 × 300 mm of the model. The brick image contains several bricks; the number is not the width of one brick.

Texture size or image quality?

Texture size is how much surface an image covers. Resolution is how many pixels it contains. Enlarging a texture makes the pattern bigger, but adds no detail.

Changing texture dimensions in the material affects its other uses. To adjust a particular face, change its mapping instead. Check component copies and any faces already positioned by hand.

Why UMM measures movement in texture tiles
Texture Transform with movement fields ΔU and ΔV, Angle and Scale
ΔU and ΔV follow the image’s two texture directions.

One texture tile is one complete image. With a 300 mm image size, half a tile spans 150 mm.

For a simple face at Scale 1 and Angle 0, ΔU = −0.5 moves the visible pattern 150 mm in positive U. U follows the texture, so it may not point right on screen. This assumes no extra scaling or distortion.

A whole-tile move can look unchanged because the image repeats.

SketchUp reference: positioning a texture ↗

04 / SEAMS & CURVED SURFACES

Make the pattern
meet at the join

Two faces can use the same brick material but show a seam. The image must line up on both sides.

Same material, different positions

The right-hand image starts lower, so the brick rows do not meet.

Line up the size and position

Match the image size and position to align the brick rows.

Face A Face B
Arrows show the texture direction on each face.
A corner changes direction

The image turns with each face. Check that the pattern meets at the corner.

Image projected from here
Curved surface · viewed from the side
Projection comes from one direction

The image comes from one direction and stretches where the surface turns away.

A smooth curve is also made of flat faces. Turn on Hidden Geometry to see the joins, then check the pattern across them.

Projection is not wrapping

Projecting a picture onto a curved wall sends the image in one direction. It stretches where the wall turns away. Wrapping a strip around the wall follows the surface instead.

SketchUp reference: projecting textures onto curves ↗
When a component is stretched or mirrored

Copies with the same texture settings can look different after rotating, scaling or mirroring. On a flat face painted directly with a texture, stretching its component stretches the pattern too. Inherited, projected and distorted textures need separate checks.

SketchUp reference: scaling components ↗

05 / FRONT & BACK FACES

Paint does not turn
a face around

Every face has a front and a back. You can paint both, but painting the back does not make it the front.

One face · no thicknessBack ← edge view → FrontView
Front material
Oak
Back material
Blue paint
Face reversed?
No

You are viewing the front, painted oak. The view changed; the face did not turn around.

Your SketchUp style may use different front and back colors.

Check which side faces out

Use Monochrome or UMM Check Faces to look past the paint. Use SketchUp’s Reverse Faces when a face points the wrong way.

Use Check Faces →

Clear paint separately

Clear Back Materials removes back-face paint. It does not reverse faces.

Clear back materials →

Renderers handle back faces differently. Test a small export, even when the model looks right in SketchUp.

SketchUp reference: front and back faces ↗

06 / REPLACE & CLEAN UP

Keep the materials
you still need

A finish you cannot see may still be used by a hidden object or a saved design option.

Edit

Change a material, such as making its oak darker.

Replace

Swap one material for another on chosen objects.

Purge

Remove unused materials from the model’s list.

Similar does not always mean duplicate. Keep separate materials if, for example, doors and worktops may need different finishes later.

Why cleanup may leave a material behind

UMM checks hidden objects and component definitions, as well as saved variants. Merge Duplicates can also leave a material that is still used by a locked object. Read the result before assuming cleanup failed.

Before merging similar materials, compare their images, texture sizes, colors and transparency. Save a model copy before discarding alternatives.

SketchUp reference: managing the material list ↗

07 / RENDERING & SHARING

Make the next
finish change easier

An imported model has three door materials. If the doors should always match, replace those finishes with one chosen oak.

Imported materials
  • Door finish 01
  • Door finish 02
  • Door finish 03
One finish to update Chosen oak

Already painted?

Replace Materials swaps the old finishes for your chosen material.

Use Replace Materials →

Need separate finishes?

Materializer creates materials from groups, components or tags—for example, one each for walls, doors and worktops.

Use Materializer →

Test a small export first. Check texture size, direction, transparency and face sides. Different renderers can show different results.

Sharing saved finish options

Material Variants saves alternative material choices. Apply the look you want to share, then save and send the complete SKP.

The recipient can view that look without UMM. They need UMM to switch between the saved options.

What travels with the file?

Variants store choices for objects or faces added to a Variant Set, plus supported texture positions. Copying objects alone does not transfer the model’s Variant Sets. After deleting objects or cleaning up materials, check that the options still work.

Choose what a variant controls →
Share a model with variants →