Ultimate Material Manager Guide

Getting Started with Ultimate Material Manager

A professional material workflow for SketchUp. Learn how to install, activate, structure, assign, replace, transform, and prepare materials for rendering.

UMM workspace Main interface

What UMM Is

What UMM Adds to SketchUp

Ultimate Material Manager brings a structured material workflow to SketchUp. It helps you reduce repetitive manual work, organize materials clearly, and prepare models for rendering workflows in Twinmotion, V-Ray, Unreal Engine, D5, and other downstream tools.

UMM does not replace SketchUp's native model behavior. It applies changes directly to the model using native SketchUp materials, so collaborators can open the file without needing additional setup.

Structure

Turn model organization into clean material structure.

Assign

Apply materials directly to selected geometry.

Replace

Swap materials across selections or the full model.

Transform

Adjust texture mapping, scale, rotation, and UV flow.

Clean Up

Apply to Faces moves materials from groups and components down to faces, then clears the containers. Perfect for 3D Warehouse or client models.

Install

Install and Activate UMM

  1. Download the .rbz file.
  2. Open SketchUp.
  3. Go to Extensions > Extension Manager.
  4. Click Install Extension.
  5. Select the UMM .rbz file.
  6. Open Ultimate Material Manager.
  7. Enter your license key.
  8. Click Activate.
UMM license activation

Interface

Understanding the UMM Interface

UMM is organized around the material workflow: structure, assignment, replacement, texture control, cleanup, and inspection.

Interface map Tool areas overview

Material Library

Save texture-ready material sets, batch rename materials, and reload shared libraries into any model.

Replace Materials

Swap one material for another across the model or a selection.

Texture Transform

Adjust mapping style, scale, rotation, offset, and UV flow.

Materializer

Turn Outliner organization into a structured material setup.

Actions & Cleanup

Run diagnostics, create materials, merge duplicates, purge unused materials, and remove unwanted assignments.

Workflow

The Basic UMM Workflow

Select geometry in SketchUp

Most UMM actions are selection-based.

Apply the action

Assign, replace, remove, transform, inspect, or clean up.

Prepare for visualization

Use structured materials to move faster in Twinmotion, V-Ray, Unreal, or D5.

Materials

Material Cards

Material Library Expanded material card

Material Cards show the materials in your model with fast actions for everyday work.

Assign

Apply the material to selected objects or faces.

Edit

Open material editing controls.

Rename

Rename the material.

Usage

Inspect where the material is used.

Duplicate

Create a duplicate material.

Highlight

Highlight geometry using that material.

Texture Transform

Texture Transform

NEW IN 1.6.8
Texture Transform Quick Mapping controls

Mapping tools for architectural surfaces, roads, walkways, trims, panels, and repeatable texture setup.

Texture Transform is included in UMM 1.6.8 Early Access. It brings mapping workflows, surface analysis, UV preview, and precise mapping controls into the same material preparation environment.

Quick Mapping

NEW IN 1.6.8

Adaptive Mapping

Applies a fast mapping pass that responds to the orientation of selected geometry.

NEW IN 1.6.8

Reset Mapping

Returns selected surfaces to a clean mapping baseline.

Box Map

Useful for box-like forms and architectural volumes.

Cylinder Map

Useful for cylindrical or rounded forms.

NEW IN 1.6.8

Ribbon Map

For long continuous runs such as roads, paths, walkways, or trims.

NEW IN 1.6.8

Strip Map

For strip-like forms such as fascias, edge bands, and linear surfaces.

Texture Map

Standard texture mapping workflow.

Quad Map

For quad-based surface mapping workflows.

Invert U / Invert V

Flip texture direction horizontally or vertically.

Mapping Details

Surface Analysis

Surface Analysis helps users understand the selected textured faces and suggests mapping direction or workflow hints where possible.

Surface Analysis panel

Preview Mapping NEW IN 1.6.8

Preview Mapping lets users inspect UV scale, rotation, and surface flow before committing to a mapping strategy.

UV preview grid

Adjust Mapping

Use Shared Surface to treat segmented geometry as one continuous UV surface, or Individual Faces to adjust each face independently for precise control.

Manual mapping controls
NEW IN 1.6.8 Shared SurfaceMap segmented geometry as one continuous UV surface.Individual FacesAdjust each face independently.
Delta UHorizontal texture offset.Delta VVertical texture offset.AngleTexture rotation.ScaleUniform texture scale.ResetReturns controls to baseline.

Core Tool

Materializer Structure Materials in Seconds

Materializer is the core workflow in UMM. It converts model structure into a clean material setup based on your SketchUp Outliner organization.

Use this when you want to move from a clean, unmaterialized model to a structured material setup quickly.

Materializer works best on clean model structure and is designed to transform Outliner organization into a structured material setup.

Full Model

Scans the full model and creates materials from model structure.

Selection Only

Limits the operation to selected groups or components.

Best For

Early material setup, render preparation, placeholder materials, clean IDs, and downstream replacement workflows.

Materializer Structure-to-material workflow

Settings

Customize Your Workflow

Settings let users adapt UMM to their workflow, screen size, and material assignment preferences.

Material Assignment

Overwrite Existing Paint / Deep Paint

Use this when you want UMM to replace existing face materials inside the selected scope. This is useful when cleaning up imported models, replacing placeholder materials, or forcing a clean material assignment.

Do Not Overwrite Existing Paint

Use this when you want to protect faces that already have materials. UMM will only apply materials where no existing face paint should be replaced.

Two Sided Workflow

When enabled, UMM can apply material assignments to both front and back faces. This is useful when preparing models for rendering workflows where backside visibility, face orientation, or exported material consistency matters.

Settings Material assignment controls

UI Scale

Use UI Scale to make the interface more comfortable on different displays.

  • Laptop / small display: 80-90%
  • Standard monitor: 100%
  • Large or high-resolution display: 110-125%

Density Mode

Controls spacing and control height. Comfortable mode is easier to read, while compact modes are useful when screen space is limited.

Windowing

Users can choose whether UMM tools stay docked in a single drawer-based window or open as separate windows and presets. Single Window / Drawers is recommended for most users.

Drawers

Drawer settings control whether panels open on the left, right, or both sides, including Material Library, Replace Materials, Texture Transform, animation, and reset window layout.

Material assignment preferences
UI scale controls
Window layout controls

Material Logic

How UMM Reads SketchUp Materials

SketchUp allows materials to exist in several different places. That flexibility is useful, but larger models can become harder to understand when materials are split between faces, groups, components, imports, and older project structure.

UMM is designed to help create a more predictable material workflow that behaves consistently across editing, rendering, exporting, and collaboration.

Face

Applied directly to geometry. This is usually the clearest place for final materials.

Group

Applied to a group container and visible through faces that still use the Default material.

Component

Applied to a component instance and visible through Default faces inside that instance.

Recommended structure Face-level material ownership

Recommended Material Structure

For most professional workflows, final materials are easiest to manage when they are applied directly to faces. This keeps material ownership clear, makes edits more predictable, improves renderer imports, and makes troubleshooting faster when a model is handed to another artist or visualization tool.

Container materials can still be useful, but they are harder to reason about when a model becomes large, nested, or shared across a team. UMM helps you normalize that structure without forcing SketchUp to behave like a different application.

Shared Components and Safety

Some UMM tools intentionally skip edits when changing a shared component could affect instances outside the current selection. This protects the model from unintended changes elsewhere while keeping bulk operations safer and more predictable.

If you work with imported models, downloaded assets, older SketchUp projects, or collaborative files, consider running Material Diagnostics followed by Apply To Faces (Preserve Look). That creates a cleaner starting point for future editing.

Advanced Material Workflow Guide
Shared components Selection-safe component edits

First Run

Your First UMM Pass

Clean Model Materializer Material Cards Replace Materials Texture Transform Cleanup Render
  1. Open a clean SketchUp model.
  2. Open UMM.
  3. Run Materializer on the full model or selected groups.
  4. Review the generated material cards.
  5. Use Replace Materials to refine placeholder materials.
  6. Use Texture Transform to adjust mapping where needed.
  7. Use Cleanup tools to merge duplicates and purge unused materials.
  8. Send the model to Twinmotion, V-Ray, Unreal, or D5.

Renderer Handoff

Prepare Models for Rendering

Ultimate Material Manager is not a renderer. It prepares material structure before rendering, reducing downstream cleanup and replacement work.

Twinmotion

Build cleaner material structure before import and reduce replacement work.

V-Ray

Organize materials before assigning final render materials.

Unreal Engine

Prepare clean material IDs and structured imports.

D5 Render

Reduce manual material cleanup before visualization.

Support

Need Help?