Adaptive Mapping
A faster mapping path that responds to the orientation of the selected geometry.
TEXTURE TRANSFORM • UMM 1.6.9
Explore advanced mapping workflows, UV visualization, and precision texture controls for architectural visualization inside SketchUp.

Mapping Systems
Purpose-built mapping modes for architectural surfaces, roads, walkways, trims, and repeatable texture setup.
A faster mapping path that responds to the orientation of the selected geometry.
Return selected surfaces to a clean mapping baseline before trying another workflow.
Follow long continuous runs such as walkways, roads, paths, and site markings.
Clean texture flow for curved walls, trims, fascias, edges, and similar strip-like forms.
UV Visualization
Inspect scale, rotation, and surface flow before committing to a mapping strategy.
Quick orientation checks for everyday surface edits.
Higher-detail inspection for scale, rotation, and seams.



Texture Transform
Adjust UVs with intuitive controls that stay close to the material workflow.
Map segmented geometry as one continuous UV surface.
Switch to Individual Faces for precise edits.
Tune position, rotation, and scale live.
Texture Transform works alongside Materializer, Cleanup, Batch Rename, Batch Replace, and the rest of Ultimate Material Manager to create a complete material workflow for SketchUp.
Better texture alignment is not just about appearance. It helps prepare models for Twinmotion, V-Ray, Unreal Engine, and D5 with less manual material preparation and fewer adjustments later in the workflow. The result is a more efficient path from SketchUp to final visualization.
UMM 1.6.9
Experience advanced mapping workflows together with Materializer, Batch Tools, Cleanup, and the complete professional material pipeline for SketchUp.
Compatible with SketchUp 2024–2026
Includes expanded Texture Transform workflows in the stable UMM 1.6.9 release.