Adaptive Mapping
A faster mapping path that responds to the orientation of the selected geometry.
EARLY ACCESS • UMM 1.6.8
New mapping workflows, UV visualization and precision controls for architectural visualization.

Mapping Systems
Purpose-built mapping modes for architectural surfaces, roads, walkways, trims, and repeatable texture setup.
A faster mapping path that responds to the orientation of the selected geometry.
Return selected surfaces to a clean mapping baseline before trying another workflow.
Follow long continuous runs such as walkways, roads, paths, and site markings.
Clean texture flow for curved walls, trims, fascias, edges, and similar strip-like forms.
UV Visualization
Inspect scale, rotation, and surface flow before committing to a mapping strategy.
Quick orientation checks for everyday surface edits.
Higher-detail inspection for scale, rotation, and seams.



Texture Transform
Adjust UVs with intuitive controls that stay close to the material workflow.
Map segmented geometry as one continuous UV surface.
Switch to Individual Faces for precise edits.
Tune position, rotation, and scale live.
UMM 1.6.8
Be among the first to explore the next generation of Texture Transform.
Compatible with SketchUp 2024–2026
Includes upcoming Texture Transform features before public release.