EARLY ACCESS • UMM 1.6.8

Texture Transform Reimagined

New mapping workflows, UV visualization and precision controls for architectural visualization.

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Texture Transform mapping workflow interface

Mapping Systems

New Mapping Workflows

Purpose-built mapping modes for architectural surfaces, roads, walkways, trims, and repeatable texture setup.

Adaptive Mapping

A faster mapping path that responds to the orientation of the selected geometry.

Reset Mapping

Return selected surfaces to a clean mapping baseline before trying another workflow.

Ribbon Mapping

Follow long continuous runs such as walkways, roads, paths, and site markings.

Strip Mapping

Clean texture flow for curved walls, trims, fascias, edges, and similar strip-like forms.

UV Visualization

Visualize UVs

Inspect scale, rotation, and surface flow before committing to a mapping strategy.

Simple Grid

Quick orientation checks for everyday surface edits.

Precision Grid

Higher-detail inspection for scale, rotation, and seams.

Simple Grid | Precision Grid
Texture Transform precision sliders

Texture Transform

Precision Mapping Controls

Adjust UVs with intuitive controls that stay close to the material workflow.

Shared Surface Mapping

Map segmented geometry as one continuous UV surface.

Individual Face Control

Switch to Individual Faces for precise edits.

Real-Time UV Sliders

Tune position, rotation, and scale live.

UMM 1.6.8

Texture Transform Reimagined

Be among the first to explore the next generation of Texture Transform.

Compatible with SketchUp 2024–2026
Includes upcoming Texture Transform features before public release.