Texture Transform / UMM 2027

Texture Transform

Every detail, refined.

Position, rotate, and scale your textures directly in SketchUp. Explore mapping workflows and inspect UVs, starting from textured faces, a group, or a component.

Expanded in 2027

Select faces or objects.
Refine the texture.

Start Texture Transform by selecting one or multiple faces with a textured material assigned, or select a group or component. UMM finds eligible textured faces in your selection so you can refine their mapping directly in your model.

  • Adjust faces inheriting a material from a painted container.
  • Access directly textured faces inside a selected unpainted container.
  • Preview the result, then Apply or Cancel.

Shared faces stay linked. Review the affected scope before including shared faces; UMM does not automatically make groups or components unique.

Selected Dining group with Natural oak and Surface Analysis recommending Box Map
Start with your selection.
Quick Mapping controls with Adaptive, Box, Cylinder, Ribbon, Strip, Texture and Quad mapping
Choose the mapping that fits.

Mapping Systems

Mapping for the way you model.

Purpose-built mapping modes for architectural surfaces, roads, walkways, trims, and repeatable texture setup.

Adaptive Mapping

A faster mapping path that responds to the orientation of the selected geometry.

Reset Mapping

Return selected surfaces to a clean mapping baseline before trying another workflow.

Ribbon Mapping

Follow long continuous runs such as walkways, roads, paths, and site markings.

Strip Mapping

Clean texture flow for curved walls, trims, fascias, edges, and similar strip-like forms.

UV Visualization

See the mapping before you commit.

Inspect scale, rotation, and surface flow before committing to a mapping strategy.

Simple Grid

Quick orientation checks for everyday surface edits.

Precision Grid

Higher-detail inspection for scale, rotation, and seams.

Simple Grid | Precision Grid
Adjust Together and Adjust Individually controls, position, angle and scale sliders, with Apply on the left and Cancel on the right
Fine-tune. Preview. Apply.

Texture Transform

Refine the finish.

Adjust UVs with intuitive controls that stay close to the material workflow.

Adjust Together

Refine the selected surfaces together with one set of controls.

Adjust Individually

Adjust each selected face individually. Shared components remain linked.

Real-Time UV Sliders

Tune position, rotation, and scale live.

Part of Ultimate Material Manager

One connected material workflow.

Explore the rest of UMM 2027 and see how the tools work together.