Discover repeated families
Repeated object families are found automatically across the selected Datasmith import, without relying on naming rules or a custom recipe.
SCENESTAMP FOR UNREAL ENGINE

SceneStamp discovers repeated object families, preserves the ones you choose as individual objects and optimizes everything else automatically.
No manual merging. No project-specific cleanup recipes. Designed for SketchUp and Vectorworks Datasmith workflows.
OVERVIEW
Select a Datasmith Actor and SceneStamp discovers repeated object families, rebuilds the ones you choose as individual objects and optimizes everything else automatically.
HOW IT WORKS
SceneStamp discovers repeated object families and lets you choose which ones remain individual.
Repeated object families are found automatically across the selected Datasmith import, without relying on naming rules or a custom recipe.
You decide which discovered families remain as individual objects for direct editing, placement and control.
Selected families become clean multi-material meshes with ISM instances where possible. Everything else is optimized by material or hierarchy.
Supporting proof
Actor reduction is one result of the cleanup process. Repeated geometry becomes efficient instances while the level stays practical to edit and manage.
97.8% reduction
Example result from a tested Datasmith scene. Reduction depends on scene content and structure.
Compatibility
SceneStamp turns complex SketchUp and Vectorworks Datasmith imports into clean Unreal levels without a custom cleanup recipe for every project.
Family discovery and optimization results depend on the Datasmith source and scene structure. Tested with SketchUp and Vectorworks.
Launch
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